Total engagement : using games and virtual worlds to change the way people work and businesses compete / Byron Reeves, J. Leighton Read.

Author/creator Reeves, Byron, 1949-
Other author Read, J. Leighton.
Format Book
Publication InfoBoston, Mass. : Harvard Business Press, ©2009.
Descriptionx, 274 pages ; 25 cm
Subjects

Contents Introduction -- The game tsunami : who plays, how much, and why -- "Work sucks" : corporate problems that games might solve -- Ten ingredients of great games -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play is not the opposite of work -- Caught between fact and fiction -- Danger -- Tactics for change.
Abstract The strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning--and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games.
Bibliography noteIncludes bibliographical references and index.
LCCN 2009035808
ISBN9781422146576 (hardcover : alk. paper)
ISBN142214657X (hardcover : alk. paper)

Availability

Library Location Call Number Status Item Actions
Joyner General Stacks HM1086 .R44 2009 ✔ Available Place Hold