Game engine architecture / Jason Gregory.

Author/creator Gregory, Jason, 1970-
Format Book
Publication InfoWellesley, Mass. : A K Peters, ©2009.
Descriptionxx, 860 pages : illustrations ; 25 cm
Subjects

Contents I. Foundations -- 1. Introduction -- 2. Tools of the trade -- 3. Fundamentals of software engineering for games -- 4. 3D math for games -- II. Low-level engine systems -- 5. Engine support systems -- 6. Resources and the file system -- 7. The game loop and real-time simulation -- 8. Human interface devices (HID) -- 9. Tools for debugging and development -- III. Graphics and motion -- 10. The rendering engine -- 11. Animation systems -- 12. Collision and rigid body dynamics -- IV. Gameplay -- 13. Introduction to gameplay systems -- 14. Runtime gameplay foundation systems -- V. Conclusion -- 15. You mean there's more?
Bibliography noteIncludes bibliographical references and index.
LCCN 2009013092
ISBN9781568814131 (alk. paper)
ISBN1568814135 (alk. paper)

Availability

Library Location Call Number Status Item Actions
Joyner General Stacks QA76.76.C672 G77 2009 ✔ Available Place Hold