Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming / edited by Yasmin B. Kafai [and others].

Other author Kafai, Yasmin B.
Format Book
Publication InfoCambridge, Mass. : MIT Press, ©2008.
Descriptionxxv, 371 pages, 16 unnumbered pages of plates : illustrations (some color) ; 24 cm
Subjects

Spine title Beyond Barbie & Mortal Kombat
Contents Preface : Pink, purple, casual, or mainstream games : moving beyond the gender divide / Yasmin B. Kafai ... [et al.] -- 1. From Quake Grrls to Desperate housewives : a decade of gender and computer games / Henry Jenkins and Justine Cassell -- 2. Notes from the utopian entrepreneur / Brenda Laurel -- 3. Games and technological desire : another decade / Cornelia Brunner -- 4. Becoming a player : networks, structure, and imagined futures / T.L. Taylor -- 5. Body, space, and gendered gaming experiences : a cultural geography of homes, cybercafés, and dormitories / Holin Lin -- 6. Maps of digital desires : exploring the topography of gender and play in online games / Nick Yee -- 7. Gender dynamics of the Japanese media mix / Mizuko Ito -- 8. Genderplay in a tween gaming club / Yasmin B. Kafai -- 9. What games made by girls can tell us / Jill Denner and Shannon Campe -- 10. Gaming in context : how young people construct their gendered identities in playing and making games / Caroline Pelletier -- 11. Getting girls into the game : toward a "virtuous cycle" / Tracy Fullerton ... [et al.] -- 12. Crunched by passion : women game developers and workplace challenges / Mia Consalvo -- 13. Are boy games even necessary? / Nicole Lazzaro -- 14. Girls, gaming, and trajectories of IT expertise / Elisabeth Hayes -- 15. Design to promote girls' agency through educational games : the Click! urban adventure / Kristin Hughes -- 16. Using storytelling to introduce girls to computer programming / Caitlin Kelleher -- 17. Design heuristics for activist games / Mary Flanagan and Helen Nissenbaum -- 18. Gender identity, play style, and the design of games for classroom learning / Carrie Heeter and Brian Winn -- 19. Interview with Megan Gaiser, her interactive -- 20. Interview with Morgan Romine, Ubisoft's Frag dolls -- 21. Interview with Sheri Graner Ray, longtime game designer -- 22. Interview with Nichol Bradford, Vivendi Games -- 23. Interview with Brenda Brathwaite, Savannah College of Art and Design
Bibliography noteIncludes bibliographical references and index.
LCCN 2007041509
ISBN9780262113199 (hardcover : alk. paper)
ISBN0262113198 (hardcover : alk. paper)

Availability

Library Location Call Number Status Item Actions
Joyner General Stacks GV 1469.16.W66 B49 2008 ✔ Available Place Hold