Good video games + good learning : collected essays on video games, learning and literacy / James Paul Gee.
| Author/creator | Gee, James Paul |
| Format | Book |
| Publication Info | New York : Peter Lang, ©2007. |
| Description | vi, 194 pages ; 23 cm. |
| Supplemental Content | Table of contents only |
| Subjects |
| Variant title | Good video games plus good learning |
| Variant title | Good video games and good learning |
| Series | New literacies and digital epistemologies ; v. 27 New literacies and digital epistemologies ; v. 27. ^A540797 |
| Contents | Why video games are good for your soul : pleasure and learning -- Video games, violence, and effects : good and bad -- Notes on content and technological determinism -- Good video games, the human mind, and good learning -- Learning about learning from a video game : Rise of nations -- Pleasure and 'being a professional' : learning and video games -- Why study games now? Video games : a new art form -- Affinity spaces : from Age of mythology to today's schools -- Reading, specialist language development, and video games -- Games and learning : issues, perils, and potentials. |
| Bibliography note | Includes bibliographical references[175]-186) and indexes. |
| LCCN | 2006101455 |
| ISBN | 9780820497037 (pb : alk. paper) |
| ISBN | 0820497037 (pb : alk. paper) |
| ISBN | 0820497347 (hbk.) |
| ISBN | 9780820497341 (hbk.) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Joyner | General Stacks | GV1469.3.G438 2007 | ✔ Available | Place Hold |