ECU Libraries Catalog

Video game influences on aggression, cognition, and attention / Christopher J. Ferguson, editor.

Other author/creatorFerguson, Christopher J. editor.
Format Electronic and Book
Publication Info Cham, Switzerland : Springer, [2018]
Description1 online resource (xi, 203 pages) : illustrations
Supplemental Content Ebook Central
Subject(s)
Contents Introduction / Chrstopher J. Ferguson -- Violent video games do contribute to aggression / Erica Scharrer, Gichuhi Kamau, Stephen Warren, Congcong Zhang -- The infamous relationship between violent video game use and aggression: uncharted moderators and small effects make it a far cry from certain / Aaron Drummond, James D. Sauer, Shaun S. Garea -- Making the case for video game addiction: does it exist or not? / Halley M. Pontes -- Helping parents make sense of video game addiction / Rune K.L. Nielsen, Daniel Kardefelt-Winther -- The digital dilemma: why limit young children's use of interactive media? / Sierra Eisen, Angeline S. Lillard -- Children should not be protected from suing interactive screens / Christopher J. Ferguson -- Playing action video games boosts visual attention / Jing Feng, Ian Spence -- Action video games DO NOT promote visual attention / Nelson A. Roque, Walter R. Boot -- The concerns surrounding sexist content in digital games / Jessica E. Tompkins and Teresa Lynch -- Blame the players, don't blame the games: why we should worry less about sexist video game content and focus more on interactions between players / Johannes Breuer -- Brain-training games help prevent cognitive decline in older adults / Soledad Ballesteros -- Games and dementia: evidence needed / Joseph R. Fanfarelli -- For better or worse: game structure and mechanics driving social interactions and isolation / Dmitri Williams -- Video games are not socially isolating / Rachel Kowert, Linda K. Kaye.
Abstract "This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players' behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: · Do violent video games promote violence? · Does video game addiction exist? · Should parents limit children's use of interactive media? · Do action video games promote visual attention? · Does sexist content in video games promote misogyny in real life? · Can video games slow the progress of dementia? · Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines."--Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Source of descriptionOnline resource; title from digital title page (viewed on September 12, 2018).
Issued in other formPrint version: Video game influences on aggression, cognition, and attention. Cham, Switzerland : Springer, [2018] 3319954946 9783319954943
Genre/formElectronic books.
ISBN9783319954950 (electronic book)
ISBN3319954954 (electronic book)
Standard identifier# 10.1007/978-3-319-95495-0

Available Items

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available